Autodesk 3DS Max Design Master Course

300.00

3DS Max is used by leaders in video games, film, and television industries to produce stunning 3D content. 3DS Max also provides a comprehensive 3D Modelling, animation and rendering solution for Architects, designers and engineers.

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Description

3DS Max is used by leaders in video games, film, and television industries to produce stunning 3D content. 3DS Max also provides a comprehensive 3D Modelling, animation and rendering solution for Architects, designers and engineers.

This course is divided into 2 stages as follows:

Stage 1: Students will learn how to use the essentials features within the 3DS Max Application, and by the end of this section the students will learn how to use 3DS Max effectivley.

Stage 2: After completion of Stage 1, students will then be ready to handle more complex scenarios and techniques, which are found in this stage of the course.

Stage 1 of 2: Autodesk 3DS Max Fundamentals

In the first section of the 3DS Max course students will learn the necessary skills needed to move around in the application, by the end of the course they will be confident with 3D geometry, mental ray, lighting & rendering

  • Understanding the 3D environment
  • Touring the interface
  • Viewports
  • Command Panels
  • Other UI elements
  • Staring a project
  • Saving Files
  • Hold/Fetch
  • Merging Files
  • Import/Export & File Link
  • Object creation
  • Object selection
  • Scene management
  • Transform tools
  • coordinate systems
  • Snaps
  • Align tools
  • Making duplicates
  • Other transform tools
  • Modifying Objects
  • Modelling with 3D geometry
  • AEC Techniques
  • Spline theory
  • Creating and editing 2D spline shapes
  • Creating 3D objects from 2D shapes
  • Working with splines
  • Using shape modifiers
  • Using lofts
  • Creating multiple model concepts from one idea
  • Polygon theory
  • Creating & editing 3D Polygon objects
  • The principles of materials and surfaces
  • Introduction to the materials editor
  • Different types of material
  • Applying materials
  • Using 2D Maps
  • Introduction to UVW mapping
  • Editing UVW map coordinates
  • Applying materials and maps
  • Introduction to mental ray materials
  • Applying and editing mental ray materials
  • Applying mental ray materials
  • Free Cameras Vs Physical Cameras
  • Creating 3 point and dome lighting rigs
  • Shadows and shadow theory
  • Shadow parameters
  • Sky light & light tracer for external scenes
  • Colour light theory
  • Using lights in mental ray
  • The daylight system
  • Photo realistic lighting using global illumination and final gather in Mental ray.
  • Introduction to Animation
  • Working with key-frames
  • Working with the track view editor
  • Animating an object with Autokey
  • Understanding animation controllers
  • Animating bipeds
  • Render scene dialog
  • Scene states
  • Batch render

Stage 2 of 2: Autodesk 3DS Max Advanced

During this section you will learn how to effectively create and manage complex data inside of 3DS Max Software. Build Environments for games and visualisations , create characters and vehicles and Master the advanced tools inside of 3DS Max Software

  • Creating basic geometry
  • Basic UV mapping
  • Creating colour maps using photoshop
  • Creating secondary maps: bump, normal, specular
  • Working with reference images
  • Creating the structure with details
  • Texture model
  • Light mapping with texture baking
  • Image planes
  • Blocking out the vehicle
  • Refining the model
  • Unwrap UV’s
  • Texture model
  • Getting the right reference material
  • Image planes
  • Creating limbs
  • Stitching body parts
  • Introduction to bones
  • IK and FK theory
  • Rigging a character
  • Creating non linear animation