Autodesk Maya is a really great 3D modeling, rendering, and animation application that’s used in film, games, and visualization. In this course, we’re going to give you a complete overview of Maya. We’ll start off with the Maya interface.
And then show you how to select and manipulate objects in Maya. Then we’ll create our own objects by doing polygonal modeling, and then nerve space modeling.
After that, we’re going to add color and texture to our models, and then render them.
This course will cover the Maya software renderer as well as the new Arnold renderer. And finally, we’ll show you how to use some basic animation in Maya.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Rendering in Arnold
- Animating in Maya
After learning the basics of Maya we will teach you five simple steps to creating exaggerated cartoon animation in Maya.
Using the rig we developed in the fundamentals section, we will show how to animate a walk, create a jump, animate changes in facial expression and posture, animate a “zip out” or quick exit, and then show how to finalize and render the complete project.
Throughout the course, we will touch on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
- Working out the walk timing
- Blocking out footsteps
- Animating the character’s walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding Lights
- Rendering in Maya